﻿/* 
 *  <copyright file="BlackAndWhite.cs" company="Wesley Jowitt">
 *  
 *  SobrietyEngine: Copyright (c) 2011 Wesley Jowitt
 *  
 *  This software is distributed under a software license.
 *   * As of the creation time of this file, the license in use is the Microsoft Permissive License (Ms-PL) 
 *    * The license can be viewed at:
 *     * License.Txt in the root folder of this project
 *      * http://sobrietyengine.codeplex.com/license
 *       * http://www.microsoft.com/opensource/licenses.mspx
 *       
 *  </copyright>
 *   */

using System;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna;
using SobrietyEngine.Components;

namespace SobrietyEngine.Components.Shaders.Pixel
{
    public class BlackAndWhite: BaseShader, SobrietyEngine.Components.IComponent, IShader
    {
        public BlackAndWhite():base()
        {
        }

        public BlackAndWhite(Effect effect)
            : base(effect)
        {
        }

        public override void UpdatePass(GameTime elapsedTime, int pass)
        {
        }
    }
}
